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le-squidjerky

12 Game Reviews w/ Response

All 39 Reviews

i am proud to 100% complete this game. it has great potential of building into actual game if given enough time and resources. yall are kewl and stuff i give this one a peepee out of ten

FletcherEPS responds:

Thank you Lean King ;)

not bad for a remaster but at least code in t-spin potential and a drop command. even the OG game has both of those and its better than this jank

Ant responds:

That's fair
I'll see what I can do

bro i love fried catfish to death from poboys to just plain fish basket i KNOW this is the game for me

* also another note to add im not getting any achievements though it says i am idk if that's a load error

DrSevenSeizeMD responds:

I make a pretty good fried catfish poboy, I got you

great game that had me addicted for hours, so i do have a few notes to add for this one:

* dungeon layout is a bit repetitive and has some odd layouts in terms of enemy spawning
* gun modding is nicely balanced and not much to be entirely op
* store prices might want to be altered and portioned based on what you currently own instead of basing it on a huge range so you might have risky spends from what you own on mysterious gun rigs
* overall swell job love to see more

Stepford responds:

Thanks a bunch!

not bad for an os but here are some points
* you can easily farm points on the pong game. the ball can somehow bounce more than one and you can easily trap the ball under the paddle to build up acceleration in which it breaks collision.
* fedora needs more validation detection if any other character is entered, like a letter entered as a parameter

Lloytron responds:

Yes, thank you for the suggestions. I will start working on that!

pretty creative take on breakout with variants on gamemodes. spotted a glitch on lvl 3 where you can bounce the drill straight through the edge and it doesnt come back. wall boundary glitch? idk but overall a very nice collab

larrynachos responds:

Oh heck, I'm gonna have to pad that border solid a bit, I know that was happening on a different level :x

Thanks for letting me know!

great concept but man one of the problems was that some of the enemies still follow you even when you're trying to cooldown from damage which is prolly was struggling so much on the armadillo lad. The enemies are creative af but man this is truly cuphead hard

Chdonga responds:

Thanks for the review but sorry I don't know what you mean by damage railings

good concept ngl but you might need to work more on controls and collision properties. they seem pretty basic, move quite loosely when moving left or right, and i can easily collide onto the side of the platforms without even going on top, so best bet is you could add a ledge grab property if possible.

GoodL responds:

Thanks a lot for the feedback, I appreciate it. In my next platformer I'll definitely be taking a look at ledge grabs.

Very short and swift. I remember seeing these little games like these, but I'm happy that they make such lovely stories like this one.

The space formatting on some text boxes are a bit off, but very minor

JellySticks responds:

I appreciate your words, and I'll be sure to try and fix that space formatting, thank you!

TOP FIVE REASONS WHY THIS GAME DOMINATES OVER CYBERPUNK 2077
1. immersive gameplay
2. nostalgic flash-esque art > dumbass realistic graphics and shaders that can fry your console
3. a last minute masterpiece vs. a AAA publishing game that took millions of years to develop and several delays thattook longer than both Star Citizen and Yandere Simulator (you know who wins right there)
4. a well-known internet celebrity loved by all > reddit-loathed Keanu Reeves (so CRINGE UGH)
5. Unique and BANGING soundtrack

Little-Rena responds:

To add to point 3, those other companies also take millions of money dollars from people, yet still delay! This AAA game did not take from the people, only gave back a free game! With zero micro-transactions!

Wegra responds:

Thats exactly what I was going for!

whale-come to my epic project dumpster. i will be focusing more on my engineering major at the moment, but i will be posting rough art and some works here.

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